Lysandra Nelson

Versatile artist delivering high-quality 2D and 3D assets, with particular flair for fanciful and cartoony designs. Works in a wide range of styles and media. Specializes in illustration and 3D modeling with experience directing, painting, texturing, lighting, compositing in Photoshop and After Effects, concept art, and storyboards.


Art DirectorCoyote’s Place. (Sep 2013 – Present)
Managed a team of visual development artists to develop a unique and internally consistent vision for the project. Led 3D modelers, riggers, and texture artists in translating 2D concept art to 3D space. Developed initial concept art and refined concept art team’s work through paintovers. Created pitch decks for series and gave presentations geared toward new artists as well as potential stakeholders. Directed creation of marketing materials including teaser trailers, trailer, posters, web graphics, and merchandise.

Freelance Artist. (December 2011 – Present)
Created 2D and 3D art assets for games, film, comics, etc.

Recently completed projects include:

  • Storyboards, 2D illustration, and 3D art for Where the Water Tastes Like Wine by Dim Bulb Games.

  • Pixel icons for Gorogoa by Buried Signal.

  • 2D marketing illustration for “The Order of the Oven Mitt” by Inquisiment.

  • 2D ink and watercolor illustration for the book Gudhal.

  • 3D character design and modeling for a game in development by Barking Mouse Studio.

  • 3D hard surface model development, cleanup, texturing, lighting, and render setup using Maya, 3D Studio Max, mental ray, and VRay for Rapid Eye Digital.

  • 3D character asset modeling, cleanup, and UV layout for the feature film Space Station 76.

  • Miniature set building and digital compositing for the stop-motion animated short Amazing Heights.

  • 3D creature modeling for the animated short Landlocked.

  • 2D environment concept art and illustration for the Student Academy Award-winning short film, Soar.

Digital Illustrator/Graphic Designer. (February 2014 – Present)
Illustrated and designed eye-catching covers for a pulp e-book series by author Nick Feldman. Designs increased clickthroughs to product page >500% compared to previous project cover.

Art Director/Texture ArtistJunior Giants 2012. Studio X/San Francisco Giants (Jan – Mar 2012)
Ensured that all shots maintained a consistent visual style dictated by the client. Textured one character using Mudbox and Photoshop. Fixed UVs and solved several rendering issues with the model.

Digital Artist, ingZ Games, Austin, TX (Aug – Nov 2011)
Used Illustrator and Photoshop to create 2D icons for the iPhone and iPad game Traveller-AR.

Digital Artist/Compositor, Nimbus Games. San Francisco, CA (Nov 2009 – Feb 2010)
Selected and modified source images for placement into a “hidden object” web-based social game. Used advanced photomanipulation techniques and hand-painting in Photoshop to blend objects seamlessly into provided backgrounds.

Other Related Experience

Art Director/Lead ArtistThe Cloud Collector. Academy of Art University (Nov 2010 – Dec 2011)
Designed, modeled, and textured high-resolution stylized organic environment assets and one character using Maya, zBrush, and 3DCoat.


Software: Maya, zBrush, Mudbox, UVLayout, 3DCoat, Vue, Photoshop, Illustrator, After Effects

Traditional: Quick sketching, drawing, painting (watercolor and oil), sculpting, scale architectural model building, drafting, scene design, stage lighting, some carpentry, prop making, miniature building and painting


Academy of Art University – MFA, 3D Modeling. San Francisco, CA (2008-2011)
University of California, Davis – BA, Dramatic Art (Set Design). Davis, CA (2002-2006)