Eggstravaganza! Mobile Match-3 Concept

Eggstravaganza! is a match-3 concept with a twist that encourages players to collect same-colored eggs in certain shapes to fulfill orders. Fill orders to gain customers for your egg route and get new hens. Watch out for the fox's scrambling mechanic!

Responsibilities: UI vector assets, style guide, iconography, typography, layout, hand-lettering of the logo, illustrations, and character design

An early wireframe of the game flow created in Figma.

Phone mock-up image from stock. All other art and design by me.


Museum of Mechanics: Lockpicking

The Museum of Mechanics: Lockpicking (Steam link: https://store.steampowered.com/app/1735110/Museum_of_Mechanics_Lockpicking/) explores lockpicking minigames in video games from 1989 to the present. It includes examples ranging from basic dice rolls to elaborately imagined simulations.

Responsibilities: UI art assets for the museum space and various minigames; logo design; some 3D modeling

More of my work from the Lockpicking Museum is posted at lysandraws.com/ui-projects.

Copyright Dim Bulb Games.


Diaspora: Flight

Diaspora: Flight by Kingbreaker Games is a board game in which players pilot generation ships containing what's left of humanity to a distant planet.

Responsibilities: branding representing “a hopeful journey away from a destroyed planet;” card layout and typography based on classic science fiction shape language and palettes, with special emphasis on accessibility for low-vision and colorblind players; clear, clean, flat iconography in versions legible at 50, 100, and 200 pixels

Temporary background art for part cards by Anita Tung; background for destination card from https://www.visibleearth.nasa.gov/.

For more of my work from Diaspora: Flight, see lysandraws.com/ui-projects.

Copyright Kingbreaker Games.


Where the Water Tastes Like Wine

Where the Water Tastes Like Wine (Steam link: https://store.steampowered.com/app/447120/Where_the_Water_Tastes_Like_Wine/) is a video game about trying to survive wandering a bleak, surreal America, hearing and telling stories.

Responsibilities: graphic design, typography, logo modification, and spot illustrations for marketing art; in-game illustrations following established style; storyboards and animatics for intro animation

A vignette as seen in the game.

Intro cinematic animatics. This cinematic was developed in response to playtest feedback. I was responsible for working out composition, timing, and the reveal of the Wolf at the end of the cinematic.

Copyright Dim Bulb Games.


wordmarkv6_finalsmall.png

Gorogoa (Steam link: https://store.steampowered.com/app/557600/Gorogoa) is a lushly illustrated puzzle game telling the story of a man desperately trying to revisit an imagined past.

Responsibilities: pixel art Steam emoji 18 px and 54 px based on elements from the game

Copyright Buried Signal Games.